Tuesday, June 14, 2011

PS3 - BCUS98147 [Folklore]

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Folklore®



If you had proof that there was life after death, would you live differently than you do now? Would the world change--and not just for the better? These are questions the characters in Folklore wrestle with. It sounds like the setup for a deep role-playing game, but in actuality, this is an action/adventure game with rather few RPG elements that tells an intriguing, convoluted story set in two distinct worlds: modern-day Ireland and an afterlife based on Celtic traditions. Folklore is an inconsistent game with some minor gameplay and storytelling issues that keep it from reaching its full potential. Nevertheless, even with these flaws, it manages to be an enjoyable journey into the lands of the dead, where our memories take many different forms.
The game is separated into two different regions. First, there is the Irish village of Doolin, where two characters are trying to solve a series of murders. One of them is Ellen, a young woman who's received a mysterious letter from someone claiming to be her long-lost mother, and encourages Ellen to come to the village to find her. The other is Keats, a reporter for an occult magazine who received a message of his own, one that points to strange goings-on in the same village. The second region is the netherworld, a series of afterlives that are home to the memories of the dead. There, a tale of political intrigue plays out that relates to the events in Doolin in ways both obvious and not so obvious. Just don't be surprised if at first you aren't all that taken in: It takes the story a while to ramp up.

   The story itself is great, and it gets more and more elaborate before the twists begin to unravel. Unfortunately, the manner of storytelling isn't quite so grand. Most scenes play out like a graphic novel in that they feature static images and dialogue boxes without any voice acting, and with music that doesn't always fit the mood of the scene. It's an interesting design choice, but it's weirdly flavorless. Folklore wants you to invest psychologically in Ellen's mission, but it's hard to get a handle on her because those scenes are so devoid of personality. By contrast, the standard cutscenes that occasionally crop up are eerie, beautiful, and well acted, and they provide a distinct sense of place and time.

   The real-world gameplay consists of moving either Ellen or Keats around the village to interact with other characters and look for the occasional clue. The game always tells you where to go and what to do, so the Doolin portions are like playing a PC adventure game, only without puzzles. The first five chapters are playable from both Keats' and Ellen's perspectives, so you'll experience the story from both sides. Each character's story is linear, but you can switch between them once a chapter is finished, so if you want to play out the initial five chapters as Ellen and then do them again as Keats, you can. But you're better served by finishing each chapter one at a time from both perspectives, an approach that keeps the story more consistent and interesting. You'd think it would be good to have the choice to follow each character as you see fit, but it's weird to go back to chapter one and play as Ellen if you've already completed several chapters as Keats. It really hurts the saga when you get the story out of order like this, so why developer Game Republic would have given players the chance to weaken the tale is an even greater mystery than Ellen's past.
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Full size: 14,5 Gb
Archive size: 9,12 Gb
Version: BCUS - 98147

PS3 - BLUS30533 [Monopoly Streets]

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Monopoly Streets



Everyone knows how a basic game of Monopoly is played. Players roll dice and work their piece around a board, buying properties as they go in attempts to create monopolies with like properties. Other players who land on properties another player owns must pay rent, which varies depending on the value of the property and whether players have opted to build houses and/or hotels on properties that are part of monopolies. As players begin to go bankrupt due to rent and fees they can't afford to pay to other players, the last player standing wins.

Monopoly Streets successfully manages to both stay true to how the game is supposed to be played in its classic form and give gamers some options to keep their rounds fresh and unique. It certainly has its flaws and I question some of the design choices the developer made, but overall, Monopoly Streets proves to be a functional version of video game Monopoly that will appeal to those looking for a new home console version to play on their own or, better yet, with folks online.

What Monopoly Streets probably does best is that it gives gamers plenty of options, both online and offline (though not all modes are available in both places). There are half a dozen default ways to play the game that include everything from the standard game to other house rules-heavy versions such as Speed Die (which adds an extra die), Bull Market (which has a set duration of twenty rounds) and Jackpot (which radically alters how properties are built upon). The best part of all of this, though, is that you can create your own custom games with your own rule-sets. Want to reduce Luxury Tax back down to its old $75 level? Want to utilize Free Parking's often-implemented money pot? Want to double the amount of money earned when landing on GO instead of simply passing it? You can make all of that happen, and you can save all of these options into rule sets that can be selected later.

Speaking of the AI, there are three varieties to choose from (easy, medium and hard). This AI can be used both offline to fill-out boards, and online, if there aren't enough players to satisfy a set prerequisite. The AI, regardless of its level, plays fairly, but it's possible to manipulate it into paying too much for a property during an auction and making bad trades, which is unfortunate. Thankfully, up to four players can play Monopoly Streets either locally or online, so you don't always have to resort to playing with the computer.

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Full size: 647 Mb
Archive size: 562 Mb
Version: BLUS - 30533

Monday, June 13, 2011

PS3 - BLES-00957 [Rapala Pro Bass Fishing]

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Rapala Pro Bass Fishing


Rapala Pro Bass Fishing pits players against real-life fishing pros on top freshwater lakes across North America – only the finest techniques and equipment will determine who is the best of the best. For the first time ever in a fishing game, the competition is set up in a professional tournament structure and the action is presented as a live TV event with announcers (including Barry Brueland, the voice of InFisherman TV), live updates, competitive leader boards, analysis, and heart-pounding final weigh-ins. The competition gets tough as you fish through over 20 tournament events on your quest for the season trophy.
Equipped with an unequaled assortment of licensed boats, rods, lures, and apparel, players can fish by themselves, compete, or challenge friends in contests in simultaneous 2-player mode. There are over 50 of these contests, including challenges based on location, time, fish weight and accuracy of casts.

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Full size:  4,69 Gb
Archive size: 4.44 Gb
Version: BLES - 00957

PS3 - BLES-00072 [Ninja Gaiden Sigma]

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Ninja Gaiden® Sigma


The title gets its third release in Ninja Gaiden Sigma exclusively for the PlayStation 3. Sigma is essentially a remix of the original game and Black, offering up some of Black's additions like the Mission mode, while going back to the original's difficulty level (though it's still certainly not easy). There are also new enemies to be found, some new areas, various gameplay tweaks and, most notably, the ability to play as Rachel.
The end result is that Ninja Gaiden Sigma is, as expected, the best of the bunch and a fantastic title all around. It's somewhat amazing how well the core game holds up three years after its release and a generation later. Many of us around the IGN offices were massive fans of the original game, and our time with Sigma was easily just as much fun as we had three years ago. If you didn't like the original there won't be enough here to change your opinion, but fans of the game will find a ton of fond memories here.

The gameplay in Ninja Gaiden Sigma is extremely fast-paced, maybe even faster than the original release. It's very quick and requires a lot of dexterity to handle, and new players may find a bit of a learning to overcome as they get used to how to properly fight, but once you have it down you'll be lopping heads off left and right. Old timers who've beaten the old releases will find that much of the game feels easier this time around. But in large part it's simply because after you've worked through the game once, your skills have necessarily become so honed that the early (and seemingly difficult at first) stages are essentially a breeze.

As mentioned, the biggest addition in Sigma is the ability to play as Rachel, a Fiend Hunter who made various appearances in the first game, but only as a non-playable character. In Sigma, you're able to play her efforts as she heads off in search of demons to slay. These missions are a bit of a hit and miss. On the one hand, they help flesh out the story a little more in certain areas. Ninja Gaiden's story never made a ton of sense, but her sections help clarify a few events.
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Full size: 11.2 Gb
Archive size: 8 Gb
Version: BLES - 00072

PS3 - BCES00747 [Start the Party]

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Start The Party!™


Grab your friends and family because it’s time to Start the Party!

In this outrageous funfest, you and up to three friends can compete head to head in over 20 of the most addicting and side-splitting mini-games out there. Use the pinpoint accuracy of the PlayStation®Move to dive deep and spear frantic puffer fish, destroy an ever-approaching galactic robot armada, dare to hunt ghosts in your very own home, and more!
Personalize gameplay by using the PlayStation®Eye to capture your own voice and face. Keep the fun rolling, re-live the wackiness of your experience via the hilarious photo slide show that the PlayStation Eye camera will capture during the game. Get ready to bash, blow, zap, smack, pop, swing, and break into the Party!
Key Features
  • Interactive fun for the entire family.
  • Over 20 fun mini-games and challenges.
  • Innovative video and audio technology that put players virtually into the game.
  • Competitive, co-operative, and customizable team modes.
  • Solo play challenges.

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Full size: 696 Mb
Archive size: 465 Mb
Version: BCES - 00747