Saturday, July 2, 2011

BLES00688 [Pro Evolution Soccer 2010]

                                PS3 GAMES
 
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Pro Evolution Soccer 2010


 
While the tweaks to this year's gameplay are minimal, the result is a better game overall. The speed has been reduced to make the game feel more like a simulation, and the goalkeepers have become much more efficient, which lowers the overall scorelines. These two changes address some of the major criticism from fans, but many of the old problems remain. Player animation looks incredibly stilted thanks to simple repeated running animations, while the transitions between moves are sharp and generally unpolished. The headline gameplay feature is 360-degree player control, which should make players more natural to control, but there's little noticeable difference in terms of the way these players move over last year.
What Pro Evo 2010 does offer is an incredible amount of player detail, with facial likenesses that are among the best in the sports genre. Famous players, such as Wayne Rooney and Steven Gerrard, look uncannily realistic, with incredibly lifelike faces, hair, and limbs. The likenesses can be hit or miss--Lionel Messi looks much better than Michael Owen, for example, and the likenesses are much more accurate in the upper leagues than in lesser known teams. There's a much better sense of physicality to the players than there was in last year's game, with head-on clashes resulting in the weaker player hitting the floor and some much more involved tussles for the ball.
Off the pitch, the game boasts two new features this year: team style and playing style cards. When you opt to adjust your team style you can customise settings in eight categories, such as attacking style, defensive line, and support range using a 100-point scale. Your changes are represented via an onscreen animation, so you can immediately see how the rest of your team will react to the player on the ball if, for example, you change the support range bar. However, these changes result in very little difference on the pitch, and unless you're the sort of player who likes to finely adjust all of your tactics, you can happily live with the default settings.
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Full size: 4,69 Gb
Archive size: 6,07 Gb
Version: BLES - 00688

BCES00509 [Uncharted 2 - Among Thieves]

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Uncharted 2 - Among Thieves


  Uncharted 2: Among Thieves is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to the 2007 game Uncharted: Drake's Fortune. It was first shown and announced on December 1, 2008. Officially announced in the January 2009 issue of Game Informer, it was released in October 2009. A major critical and commercial success, it was named by Metacritic as the most critically acclaimed game of 2009, and won Game of the Year awards on IGN, Eurogamer, Game Informer, Joystiq, Kotaku, Giant Bomb, AIAS, X-Play, Game Developers Choice Awards, and the Spike Video Game Awards for the year 2009. A sequel and third entry to the series, Uncharted 3: Drake's Deception, is to be released on November 1, 2011.
Uncharted 2 is an action-adventure game played from a third-person perspective, with the player in control of Nathan Drake. Drake is physically adept and is able to jump, climb, and scale narrow ledges and wall-faces to get between points. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and a limited supply of grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from killed enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them to knock them out with one hit, or by pulling an unsuspecting foe over a ledge from which Drake is hanging. If all of the foes patrolling an area are killed stealthily then other waves that would normally appear do not. Some areas of the game require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.
Throughout the game are one-hundred and one special treasures that may be hidden or in difficult-to-reach places that the player can collect. There is also one secret "hidden" relic exactly the same as the one in Uncharted: Drake's Fortune. Collecting these treasures, along with completing certain feats within the game, is tracked by the awarding of medals, which gives the player in-game money to use to unlock extra content on the disc, including concept art, game movies, and game cheats such as guns with infinite ammunition. The statistics tracked for a large portion of the in-game medals are used to award trophies.
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Full size: 24,3 Gb
Archive size: 21,3 Gb
Version: BCES - 00509

Monday, June 27, 2011

MRTC00003 [Final Fantasy XIII]

                                PS3 GAMES
 
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Final Fantasy XIII


  A cocky self-proclaimed hero with a charming sneer and a heart of gold. A sultry, no-nonsense ally you can rely on for a sly quip and a warm hug. These characters sound like standard role-playing stereotypes, but to Final Fantasy XIII's credit, they transcend formula and wriggle into your heart. Like many other Final Fantasy ensemble casts, the misfits at the center of this tale feel like old friends, and like old friends, they will excite your spirit, move your heart, and sometimes exasperate you. Their story is grand and compelling--as absorbing as you could hope for in a long role-playing game. That's just as well, given the fun but flawed game woven around this excellent tale. This is an intensely focused, exceptionally linear adventure that offers a few illusions of choice but never makes good on them. Fortunately, the battle system is fun and engaging once all of its elements fall into place, and it will keep you pushing forward even when the story lulls in the second half. Yet don't let the flaws dissuade you from playing and enjoying Final Fantasy XIII. It's a gorgeous RPG that delivers the emotional poignancy and slick production values you expect from this beloved series.
The aforementioned cocky hero is Snow, the spiritual leader of a ragtag group of rebels in the world of Cocoon, though he isn't the soul of Final Fantasy XIII's story. That honor goes to Lightning, a likeable, strong-willed beauty on a vision quest to save her sister. In the first few moments of the game, you meet both Lightning and her accidental companion, Sazh, a good-hearted former pilot whose afro serves as home to a chocobo chick. (Don't worry: This bit of silly humor is not taken to extremes.) Eventually, this duo is joined by four others, drawn together by dramatic events, intertwined pasts, and a seemingly unachievable goal. The cast is diverse and the members play off of each other well. Tension between the resolute Lightning and the stubborn Snow is relieved when anger gives way to honesty. A young man called Hope blindly lets revenge cloud his judgment, even while admitting that nothing will stop his broken heart from bleeding. With a single exception, these are winning characters that are easy to relate to, providing a haven of comfort and familiarity in a beautiful but unusual world. That exception is Vanille, an incessantly irritating waif whose superbubbly voice and high-pitched monosyllabic chirps exceed tolerable limits, even in a genre known for squeaky, bright-eyed heroines. Fortunately, the bulk of the voice acting and dialogue is quite good, though RPG purists should take note that there's no option to hear the original Japanese voice tracks.
It's best to discover the intricacies of the narrative on your own, given the constant stream of shocks and high drama it provides. But the excellent setting deserves special mention. Metal behemoths called fal'Cie lord over two distinct worlds: The raw and dangerous underworld called Pulse and the high-tech, elaborately designed world of Cocoon that floats above it. Cocoon is all shiny sleekness and crystalline craftwork, a fascinating marriage of the organic and the synthetic. Sophisticated machinery and finely wrought buildings dominate the urban backgrounds, and every last stone and spire looks as if great care went into creating it. The attention to detail is astounding, so there's always something to catch your eye, whether it is the fancy latticework of a fence, the decorative patterns spreading across a wall like ivy, or the complex networks of pipes and planks. The art design is beautiful and varied, yet it's also consistent. Not a single detail seems out of place.
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Full size: 41 Gb
Archive size: 40,4 Gb
Version: MRTC - 00003